Sword Prefab using Contacts

$0+
17 ratings

This is a prefab that I've been working on, its a sword clash and hit effect using the new contacts and receivers. Use however you want just don't resell the prefab by itself.

I will say this is more-so a universal toggle for everyone. With this system it will toggle both swords at the same time when they collide, meaning you will get double whatever the toggle is. While it's great for particle effects, double the same audio could get annoying to some.

Sword used in showcase is NOT included.

((NOTE))
The clash effect will only work if the other sword has a custom collider called Sword (note the capital s). If the other sword does not have that set it will not trigger the effect when collided. The hit effect will work when the sword enters the torso or head. Sometimes if you go too fast it will not toggle, maybe in future updates it will work better but its still a pretty good prefab.


Written tutorial included in the prefab. Sorry if this seems unoptimized or shabbly put together this is my first time working with the new stuff and I tried to make it easy and beginner friendly.

$
I want this!

Prefab, audio scorces, particle effects

Parameters
2 bools
Size
116 KB
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(17 ratings)
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Sword Prefab using Contacts

17 ratings
I want this!